![]() ![]() Fair enough, but the way in which Tyris blocks and the timing is very poor, especially for ranged attacks.Įven worse is that you fight anywhere from 1 to 5 enemies at once, and they do not all stand back, EVERYONE attacks, meaning you have to make your move, and some how mash on the right counter attacks constantly while being bombarded with a blue light attack and then a red light attack and so on and so forth. So essentially you have to counter to survive and do massive counter attack damage. Think of the counter system in Heavenly Sword (actually a blatant ripoff), but make it not work so well and have the counter buttons which are such a vital part of the game's mechanics be the awkward shoulder buttons. But then only seconds into the game does it start its horrendous pigeonholing of counter attacks. The game shows you that A attacks and X attacks with a stronger slower attack. So some enemies pop up out of the ground or materialize for some reason or another and attack you. ![]() "If I can dodge an enemy I can counter with a BRUTAL ATTACK! My enemies will fall!" Ok that's swell. Then the game allows you to start up, with plenty of text boxes explaining things in the first person as if Tyris is talking to you as her internal monologue. It's like they forgot to finish the opening scene in the middle of the dialogue. you must reassemble the Golden Axe to defeat Death Adder to res-" and it pops to an instant loading screen. The game starts with the usual developer/publisher screens then goes into a little speech that is something like this "In the land of Yuria. ![]() You know the game where you kick gnomes for food and magic points so as to rain terrible magical destruction from the heavens against your foes while avoiding pitfalls and carving up Death Adder's minions to save the world. By SemiMaster | Review Date: Many of you growing up in the Golden Age of gaming will know Golden Axe. ![]()
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